Isometric Mossy Forest Clutter
A downloadable asset pack

A free starter pack of 40 isometric sprites — ruins, monoliths, basalt, branches, mushrooms, fossilized wood, and more. 24 rotations each, with albedo, normal, and height maps so you can light them however you want.
Drop them into Godot, Unity, GameMaker, or any tile-based engine.
What's in the box:
- 40 object — Ruins arch, ruins stairs, rock monolith, basalt cluster, branch pile, fossilized wood, mushroom cluster, grassy log, and more
- 24 angles each — 15° increments around the iso axis. Smooth turntable
- 8 resolutions/pixelizations — Pixel perfect at different isometric grid sizes
- 4 lightings baked in— studio, shadow casting sun (rotating), shadow casting sun (fixed), and flat albedo
- Normal & height maps — tangent-space normals + 8-bit greyscale depth, per angle, per size
- PNG — transparent sprite sheets
- CC0 license — commercial use, modify, remix. No attribution required

Engine agnostic sprite-sheets

Plug in normals & heightmaps: Light your scene.
Wire them into a sprite shader for real-time relighting, parallax, depth-fog, and silhouette tricks — even on a strictly 2D pipeline. Each map ships per angle, per size.
Albedo, Normal, Height — the trio
![]() Albedo .png · 8-bit RGB | Normal.png · OpenGL Y+ | ![]() Height .png · 8-bit grey |
What each map drives
| Map | Format | What it drives |
|---|---|---|
| Albedo | PNG · 8-bit RGB | Diffuse colour. The classic sprite. |
| Normal | PNG · OpenGL Y+ | Per-pixel surface direction. Dot with a light → instant relighting. |
| Height | PNG · 8-bit grey | 0–1 depth. Drives parallax, fog, water lines, dissolves, AO. |
A few quick recipes:
- Per-pixel shading —
# color = albedo * dot(N, L) - Fake depth via parallax —
# uv += offset * (h - 0.5) - Volumetric fog mix —
# mix(c, fog, depth * fbm) - Snow on upward faces —
# tint where N·up > k(t)
One sprite, infinite scenes
Every clip below uses the same arch sprite. Same 256×256 albedo PNG, no extra geometry, no per-effect art. The normal map adds surfaces, the height map adds depth, a small sprite shader does the rest.
![]() Relief & shadow normal · dir light | ![]() Point lights normal · 3 RGB | ![]() Crumble height · gravity |
![]() Rising water height · waterline | ![]() Volumetric fog height · fbm | ![]() Fireflies orbit lights |
![]() Snow accumulate normal.y | ![]() Materialize height reveal | ![]() Day & night sun · moon · lantern |
All nine effects above run on the same three textures. No extra art, no engine plug-in — just a sprite shader. Rim light, x-ray, caustics, season swap, screen-space AO, whatever your scene needs.
This entire pack was generated in minutes with Polyy.ai
Polyy.ai turns text prompts into 3D meshes, then lets you bake them into pixel perfect isometric sprite sheets with sun + studio lighting, normals, and heights. We're opening to early users this summer!
→ Join the waitlist at polyy.ai
· No spam. One launch email
License — CC0 1.0 Universal
Public-domain dedication. Use it. Sell it. Modify it. No strings.
- ✓ Use commercially. Paid games, free games, prototypes, jams, asset compilations — no royalties, no reporting.
- ✓ Modify & remix. Edit the sprites, restyle them, mix into your own packs, re-bake the maps.
- ✕ Don't resell unmodified. Please don't package the raw files and re-sell them as your own pack on a marketplace. Remix work is welcome though.
If you ship a game with these, please let us know — we love seeing what people build!
Download
Click download now to get access to the following files:



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